Wilhelm GM’s a FATE based game of sword & sorcery mayhem. A waify Oracle and her two-faced Hellhound, weary from their sojourns. A mystic giant-man given murderous purpose by vengeful spirits. A clockwork homunculus (of irregular size and main) driven by hate for his maker. A priest of Habzm (the city), writhing in the wealth of ecclesiastic corruption. Hearts were ripped from breasts, lewd suggestions were issued at leisure, abysmal transformations multitudinous as evening bells tolled and the final fate of Habzm was writ in a suzerain's blood.
Fun session! If I could go back and do something differently, I’d maybe nix the minor/major/severe consequence gradients up front and say you get three stickies. While I loved the Heartless consequence for the possessed priest, it does sound a bit odd for it to be minor. I’d also call the callous deal he made with Gear a self-compel of said consequence and award him a Fate Point.
That aside, I’d call it an adequately excellent game. I’m keen to see how it holds up under slightly less chaotic circumstances; perhaps a smaller group, a longer story, a few moments of relative calm or sodden reflection. Dirk suggested using stories and epic poems the likes of Pulp Novels in SotC, so that would be interesting as well. Old Ones willing, a lurid, sorcerous epic could be brewing…